#include "SkyBox.h"
#pragma unmanaged
void SkyBox::Rendering(Dx dx,  MatrixBuffer* mb)
{
	mb->World.Transformation(X, Y, Z, ScaleX, ScaleY, ScaleZ, RotateX, RotateY, RotateZ);
	dx.UpdateMatrixBuffer(mb);
	Mc.Rendering(dx);
}

int SkyBox::GetType()
{
	return 2;
}
#pragma managed